MORE LITTLE CLEARINGS Tents & Trees Additional 700 · puzzles 76–250 in each group
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Diagnostic play: only the additional 700 use a separate test database. The Original 300 link opens the ordinary original game and its ordinary progress, not a diagnostic version.
Another quiet clearing. Place tents beside trees. Follow the row and column clues, and keep every tent apart, even at the corners.
Continue camping Choose a puzzle How to play 1,000 puzzles in total: original 300 + additional 700.
Additional 700 progress: checking…
Original 300 progress stays on its own page. These completion counts and current puzzles are separate.
Play the original 300
Puzzles How to play
Whole-board view Tap view · 44 px cells
Scroll inside the board ↔ ↕ to reach every cell. Number clues stay visible. Whole-board view shows a read-only overview.
Overview only. Return to tap view to place tents.
△ Tent · Grass mark ! Conflict
Undo Restart Library home
A peaceful little campsite. Every tree and tent has its own partner. All counts match.
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Pick a clearing Back Easy and Tricky are official generator settings, not human-calibrated difficulty ratings. Numbers continue the original groups from 76 to 250.
A tree for every tent Tap an empty square to place a tent. Tap again for a grass mark, then again to clear it. Trees stay put. Pair every tent with a different tree immediately above, below, left or right. Every tree needs one partner. A tree may be beside more than one tent, as long as all trees and tents can be paired one-to-one. Tents cannot touch, even diagonally. The numbers outside the board show exactly how many tents belong in each row and column. A green check means that count is met; a red ! means too many tents. Grass marks are optional notes, not a requirement to finish. A red outline or ! points out a direct conflict, but an unmarked move is not guaranteed correct.
Scroll inside the board for 44 px cells. Number clues stay visible. Whole-board view is read-only. Tab to cells, use arrow keys or Home/End to move, then Enter or Space to cycle a cell.
Undo reverses a move and restores its move count, up to the latest 200 moves. Restart clears this attempt and its Undo history, but keeps the historical completed mark and best result. Best is the fewest cell changes in a solved attempt, with Undo restoring the earlier count. A completed mark does not mean this current attempt is solved.
Additional 700 progress uses its own browser-local storage. It does not read, migrate, or replace original 300 progress. Tab-only play never copies back into saved progress.
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